The Slide Switch is a component that simulates a physical control switch.
The Slide Switch only works in runtime
The Slide switch can be found under Standard Components > Slide Switch > Add Physical component.
This will add the Slide Switch component to the currently selected object or create a new empty GameObject with the component attached if no objects are selected. If there is no https://unit040.atlassian.net/wiki/spaces/PUD/pages/281051887 present on the object it will also be added.
The Slide Switch must be placed as a child of a Kinematics Controller in the hierarchy
The following inspector component will be shown:
The images below show the complete feature layout of the Slide Switch component.
The current switch state and its ID of the Slide Switch
The Prismatic Joint used in conjunction with the Slide Switch
The ID of the switch state
The Name of the switch state
Determines in combination with the Upper Weight of the previous state where the transition between the two states occurs
The Position of the Wheel Joint for the Switch State to activate
Determines in combination with the Lower Weight of the next state where the transition between the two states occurs
Executes all actions in this box when the switch state is selected
Executes all actions in this box when the switch state is no longer selected
Add new state
Creates a new switch state based on the current position of the Prismatic Joint
Use Scene Gizmo
When checked the gizmo is displayed in the scene view. The color of the gizmo can be changed with the colorfield after the checkbox
Generate Control Panel for SlideSwitch
Creates a Control Panel for the Slide Switch
Create a new switch state and define its values
2. Add an action to a switch state
3. Add another switch state so it is possible to change between switch states (This switch state does not need to have an action added to it)
4. Test if the actions are executed in runtime