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If you want to use Kinematics, you will firstly need a Kinematics Controller https://unit040.atlassian.net/wiki/spaces/PUD/pages/280954380 . This component controls all Kinematic Transforms in the scene.

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Step 2. Add a Wheel Joint to the Screw.

To create a Wheel Joint https://unit040.atlassian.net/wiki/spaces/PUD/pages/281673729 and assign it to a GameObject, select the GameObject and go to Mechanics > Add Kinematics > Wheel Joint. Add it to the Screw GameObject.

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Step 3. Add a Prismatic Joint to the Jaw.

To create a Prismatic Joint https://unit040.atlassian.net/wiki/spaces/PUD/pages/281051887 and assign it to a GameObject, select the GameObject and go to Mechanics > Add Kinematics > Prismatic Joint. In this case, select the Jaw and add a Prismatic Joint.

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To align a Point to the Wrench, drag it to the right position. Hold down Shift V to snap to vertices and position the point perfectly. Turn on Wireframe Shading to get a better look.

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