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Warning

Due to a Unity bug the Indicator Light shows unexpected behaviour when the material inspectors are open. Please make sure to close the material inspectors when using the Indicator Light

Overview

The Indicator Light is a component that lights up a Game Object. The Indicator light works by changing the emission property of a material to simulate a light. It consists of two components; Physical and Logic. Both are needed to control the light through a logic adapter (connecting the Indicator Light to an external controller through a Logic Simulator ). Adding a Control Panel gives you the option to control the light from the Unity scene.

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The light state can be switched between enabled and disabled. The intensity of the light can also be customized along with the color of the light used when in enabled or disabled state.

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Where to find

The feature can be found under Standard Components > Indicator Light

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Note

The Indicator Light script will only be added if the GameObject has a MeshRenderer and a Mesh

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Feature Layout - Physical Component

The image below shows the complete feature layout of the Indicator Light.

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Properties

 

Light Color

The emission color to light up with when enabled

Base Color

The emission color when disabled

Select a Material

The base material to use

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How to use

  1. Add the Indicator Light script to the GameObject

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7. Select the generated control panel. Click Enable/Disable to Enable/Disable the light. Drag the intensity slider to change the Intensity

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Feature overview - Logic Component

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Properties

 

IndicatorLight

Select an Indicator Light to connect

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