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Measurement Tool


Overview

This tool is used to make measurements on meshes in the scene. The measurement points can be aligned with a specific object to have them follow object movement and make measurements of moving objects.

An example of a linear measurement.


Where to find

The Measurement Tool can be found under Prespective Menu > Alpha Features > Core > Measurement Tool

This will open the following window:


Feature layout

Properties

 

Precision (#digits)

The maximum number of decimals drawn in the scene view.

Mode

Used to switch between different methods of measurement.

ALPHA: Currently only linear and radial are implemented.

 

Dimension

Used to switch between 2D and 3D measurements.

ALPHA: Currently only 3D is implemented.

Results

 

(Linear)
Distance

Shows the vector between the two measurement points and the distance between them.

(Radial)

Radius

Shows the radius of the calculated circle for the three measurement points.

(Radial)
Circumference

Shows the circumference of the calculated circle for the three measurement points.

 


How to use

  1. Select the required measurement mode.

     

  2. Make sure the dimension is set to three dimensional.

     

  3. Depending on the mode, create two or three measurement points by clicking in the scene view. These measurement points will be assigned to the GameObject you click on while placing these points.

     

  4. Once all points required have been placed down, press and hold V and drag the measurement points to snap to vertices.

     

  5. You also have the option to align the measurement points to the center of the assigned GameObject by clicking the designated button.

     

  6. The measurement tool will now show you the initial measurement results.

     

  7. If required, manual finetuning is possible by adjusting the values of the measurement point positions.

     

  8. If you wish to track the measurement on moving object, make sure the settings for the measurement point are set to Local on the correct GameObject.


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