2022.1.1551.1 Measurement Tool
Overview
The measurement tool is used to make measurements in the scene. The measurement points can be aligned to a specific object to have them follow object movement and make measurements between moving objects.
An example of a linear measurement.
Where to find
The Measurement Tool can be found under Prespective Menu > Scene/Hierarchy > Measurement Tool
This will open the following window:
Feature layout
| Tool Properties |
|
1 | Precision (#digits) | The number of decimals used for measurements. |
2 | Mode | Used to switch between linear and radial measurement. |
| Point Properties |
|
3 | Free and Lock mode | Free mode does not move the measurement point when the object is moved. Lock mode moves the measurement point along with the object . |
4 | Game object field | Shows the object this measurement point tracks. |
5 | Set object center | Moves the measurement point to the center of the defined game object. |
| Results |
|
6 | (Linear) Distance | Shows the vector between the two measurement points and the distance between them. |
6 | (Radial) Radius | Shows the radius of the calculated circle for the three measurement points. |
6 | (Radial) Circumference | Shows the circumference of the calculated circle for the three measurement points. |
How to use
Select the required measurement mode.
Depending on the mode, create two or three measurement points by clicking in the scene view. These measurement points will be assigned to the GameObject you click on while placing these points.
Once all points required have been placed, you can adjust misplaced points. To use vertex snapping: press and hold V key and drag the measurement points.
You also have the option to align the measurement points to the center of the assigned GameObject by clicking the Set object center button.
If required, manual finetuning is possible by adjusting the values of the measurement point positions.
If you wish to track the measurement on a moving object, make sure the settings for the measurement point are set to Lock on the correct GameObject. This you can do by toggle the Free and Lock mode.
Prespective Documentation