2020.1.60.3 Parent
Overview
The Parent tool allows you to create a Parent GameObject for selected objects. This attached objects (children) will follow the movements of the Parent GameObject.
Example of gameobjects at different positions in the hierarchy to Parent (with Identity Rotation).
Example of gameobjects at different positions in the hierarchy to Parent (with Child Rotation).
Where to find
The Parent tool can be found under Utilities > Scene/Hierarchy > Create Parent in the Prespective Menu.
How to use
Parent with Child Rotation
Select the object(s) you want to create a Parent for.
Child Rotation means the Parent will be created with the same rotation as the first child (GameObject) in the selection, setting the child to local rotation (0,0,0).
Parent with Identity Rotation.
Select the object(s) you want to create a Parent for.
Identity Rotation means that the Parent will be created with local rotation (0,0,0). Any rotation currently present in child objects will be retained.
After the parent is created; you can drag GameObjects in the Hierarchy to remove or add them to the Parent as you would any other gameobject in Unity3D
Prespective Documentation