2021.1.1124.2 Reflector
Overview
This tool is used to redirect an optical (laser) beam that is emitted by a Beam Emitter component. The Beam Reflector simulates a perfect reflection of an incoming beam on the hit surface. This means that a single incoming beam gets redirected as a single outgoing beam where Anglein = Angleout.
Redirecting a beam with the BeamReflector.
Where to find
The Beam Reflector can be found under Standard Components > Beam Sensor > Reflector > Add Physical Component.
It can be accessed from the GameObject menu as well as from the Hierarchy Context menu.
A new GameObject will be created if you do not have a GameObject selected. Otherwise, the Beam Reflector will be added to the selected GameObject.
How to use
When adding the Beam Reflector to a GameObject, make sure that a non-trigger Collider component is present on the same GameObject.
Position the Beam Reflector in the path of a Beam Emitter in the scene to redirect its beam.
Overview
This tool is used to redirect an optical (laser) beam that is emitted by a Beam Emitter component. The Beam Reflector simulates a perfect reflection of an incoming beam on the hit surface. This means that a single incoming beam gets redirected as a single outgoing beam where Anglein = Angleout.
Redirecting a beam with the BeamReflector.
Where to find
The Beam Reflector can be found under Standard Components > Beam Sensor > Reflector > Add Physical Component.
It can be accessed from the GameObject menu as well as from the Hierarchy Context menu.
A new GameObject will be created if you do not have a GameObject selected. Otherwise, the Beam Reflector will be added to the selected GameObject.
How to use
When adding the Beam Reflector to a GameObject, make sure that a non-trigger Collider component is present on the same GameObject.
Position the Beam Reflector in the path of a Beam Emitter in the scene to redirect its beam.
Prespective Documentation