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2021.1.1560.3 Double Kinematics Controller

2021.1.1560.3 Double Kinematics Controller



Overview

The Kinematics Controller is responsible for managing and updating all contained Kinematic Joints in the correct order (taking both priority and kinematic relationships into account). For it to work, the Kinematics Controller needs to placed in the hierarchy above any joints it should control. After creation the Controller will automatically manage the contained joints.

Generally it is good practice to use one single Kinematics Controller in your scene for all your joints. Using multiple Controllers is possible, but may lead to undesirable behavior.

Hierarchy view with Kinematics Controller and two Wheel Joints. Note that the wheel joints are children of the Kinematics Controller


Where to find

The DKinematics Controller can be found in the Prespective menu under Mechanics > Kinematics > Add Kinematics Controller

If no Game Object in the scene hierarchy was selected when this menu option is chosen it will create a new Game Object; alternatively it will add the Kinematics Controller component to the selected Game Object

 


Feature Layout

The image below shows the complete feature layout of the DKinematics Controller component.