2022.1.1551.1 Angular Gripper Finger
Overview
The AngularGripperFinger is a GripperFinger used with the GrippedBase to from a gripper system.
Where to find
You can find the Angular Gripper Finger under Standard Components > Gripper > Angular Gripper Finger > Add Physical Component
Feature Layout - Physical Component
Live Data |
|
Wheel Joint | The WheelJoint the AngularGripperFinger uses to rotate. |
Lower Limit (deg) | The minimum rotation limit of the WheelJoint in degrees. |
Upper Limit (deg) | The maximum rotation limit of the WheelJoint in degrees. |
Trigger | The trigger collider used to detect objects on the gripping surface. |
Generate Rigidbody | Whether a Rigidbody needs to be generated on the Trigger GameObject upon starting playmode. This is necessary for fingers to detect collisions with each other, depending on how the fingers are setup. |
Detected Objects | A list of detected objects. |
How to use
Assign a Wheel Joint to the Angular Gripper Finger.
Assign a trigger collider to the Angular Gripper Finger. (Make sure that “Is Trigger“ is check on the collider).
Assign the Angular Gripper Finger in the Gripper Base as a finger.
Check wether the components work in play mode.
Prespective Documentation