2022.1.1551.1 Parallel Gripper Finger
Overview
The Parallel Gripper Finger is a GripperFinger used with the Gripper Base to from a gripper system.
Where to find
You can find the Parallel Gripper Finger under Standard Components > Gripper > Angular Gripper Finger > Add Physical Component
Feature Layout - Physical Component
Live Data |
|
Prismatic Joint | The PrismaticJoint the ParallelGripperFinger uses to move. |
Trigger | The trigger collider used to detect objects on the gripping surface. |
Generate Trigger Rigidbody | Whether a Rigidbody needs to be generated on the Trigger GameObject upon starting playmode. This is necessary for fingers to detect collisions with each other, depending on how the fingers are setup. |
Detected Objects | A list of detected objects. |
How to use
Assign a Prismatic Joint to the Parallel Gripper Finger.
Assign a trigger collider to the Parallel Gripper Finger. (Make sure that “Is Trigger“ is check on the collider).
Assign the Angular Gripper Finger in the Gripper Base as a finger.
Check wether the components work in play mode.
Prespective Documentation