2023.1.1175.2 Destroyer
Overview
Destroy a DES actor on a DES cue of a spline.
Where to find
Or manually add a DestroyInstructor component to a Game Object in the scene.
Feature Layout
The image below shows the complete feature layout of the Destroy Instructor.
Specifications |
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Participant ID | Unique identifier of this DES participant. |
Active In Simulation | If this object is active in DES simulation. |
Destroy Instructor Settings |
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Destroy Recipes | List of destroy recipes. |
Size | Size of list. |
Destroy Recipe |
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Destroy Actor Type Filter | The type name of the actor that react to this recipe (empty all actors are taken). |
Recipe Intersection Event | Type of intersection event recipe reacts to:
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Wait Before Destroy | Amount of seconds to wait before destroy is done (below 0 means immediately destroyed). |
Cues |
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Cue | Cues connected to this instructor. |
x | Removes the connection from this cue to the instructor. |
Add Cue | Adds extra cue to be connected to the instructor. |
Probability (Advanced) |
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Probability | Change of recipe happening (is between 0 and 1). |
Debugging |
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Verbose | Show added information of things applied to this participant |
Report All Activities In Inspector | Report all activities and events done to this participant in the inspector. |
Event Report | All the reported events of this participant (only visible/active if Report All Activities In Inspector is on) |
Activity Report | All the reported activities of this participant (only visible/active if Report All Activities In Inspector is on) |
How to use
Create DES Controller.
Create Spline and put it under DES Controller.
Add DES Cue to Spline.
Create Destroy Instructor.
Connected Destroy Instructor to DES Cue by dragging Cue into Cues in Destroy Instructor inspector or dragging Instructor into Cue Instructor in Cue inspector.
Indicated in what way you want to destroy interacting DES actor within the Destroy Recipe.
Prespective Documentation