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2023.1.1175.2 Cue



Overview

The goal of a DESCue is used in a DES simulation to trigger an action when a DESActor hits it. For example, pickup a cube that reaches the end of a spline. The DESCue always belongs to a spline. The action is define in the DESInstructor. Instruction steps are shown below including GIFs.

Where to find

 

The feature can be found under Add Component in the Inspector. The DESCue must be parented under a DESController in the hierarchy.

Add Component

 


Feature Layout

The image below shows the complete feature layout of the DESCue inspector.

 

Transform Settings

 

Use Rigidbody

  • Disabled: Transform the DESCue without a Rigidbody (Unity physics)

  • Enabled: Transform the DESCue via a Rigidbody (Unity physics)

Rigidbody

Define the Rigidbody to use for transformation

Transform Precision

Transform precision for the DESCue game object:

  • Floating Point: Single precision (Transform)(default)

  • Double: Double precision (DTransform)

Specifications

 

Cue Name

Create a name for the cue

Participant ID

Unique GUID for the cue

Cue Position Settings

 

Retain World Position

  • Disabled: Can only move cue using the cue settings in the inspector. Cannot move cue using the Transform or Gizmo.

  • Enabled: Can move cue using Transform, Gizmo and cue settings.

Cue Spline Settings

 

Owner Spline

Drag the spline game object into this field

Refresh Spline Ownership

Cue owner changed to the spline defined in the Owner Spline field

Total Spline Length (m)

Spline length

Percentual Position (%)

Cue position on spline (0.0 - 1.0)

Distance from Start (m)

Distance from start of the spline to the cue

Distance from End (m)

Distance from end of the spline to the cue

Cue Trigger & Instructor Settings

 

Cue Instructor

Drag the DESInstructor game object into this field to define actions

Advanced Trigger Settings:

 

Trigger on Actor Rotation

Trigger cue event if a DESActor with rotation motion hits the cue (default enabled)

Trigger on Actor Translation

Trigger cue event if a DESActor with translation motion hits the cue (default enabled)

Trigger Actor Continuously

Trigger continuous event every frame when actor is on cue

Trigger Actor When Completely Inside Cue

Trigger cue event to indicated that actor is completely inside the cue

Cue Thickness Settings

 

Percentual Thickness (%)

Size of the cue trigger boundary in percentage of the spline length

Thickness in Units (m)

Size of the cue trigger boundary in meters

Scene View Settings

 

Show Gizmos in Scene View

Show cue gizmo and name in the scene

Draw Label in Scene View

Show cue name in the scene

 


How to use

The DESCue is either manually added to a spline or automatically added using the ActorRouteCreator:

Method1: Add Manually

  1. Create empty game object > Add Component > DES Controller

  2. Create empty game object > Add Component > D Spline

  3. (Alternative: PrespectiveMenu > Utilities > Add DSpline)

  4. Parent the DSpline under the DESController

  5. Create empty game object > Add Component > DES Cue

  6. Parent the new game object (DESCue) under the DSpline (NEW_SPLINE)

  7. Set cue position on the spline (Percentual Position / Distance from Start / Distance from End)

  8. Create a DESInstructor and drag it into the Inspector of the DESCue

 

Prespective Documentation