2023.1.1571.2 Angular Gripper Finger
Overview
Implementation of the Angular Gripper Finger
Where to find
The feature can be found under Prespective Menu > Standard Components > Material Handling.
This will open the following menu:
Feature Layout
Inspector showing the Angular Gripper Finger.
The image below shows the complete feature layout of the Angular Gripper Finger.
Finger Settings |
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Callback Method | Unity PhysX callbacks coming from a trigger that is attached or the finger as rigidbody that handles the collision. Uses Unity’s OnTrigger or OnCollision Callbacks. |
Rigidbody/Trigger field | Depending on which Callback method is selected, the rigidbody or trigger field is shown. Drag and drop the correct item in here, or select from the object list. |
Angular Finger Settings |
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Wheel Joint | Kinematic Wheeljoint used to rotate the finger |
Lower Limit | Rotation limit min value in degrees |
Upper Limit | Rotation limit max value in degrees |
Current Rotation | Shows the current rotation coming from the used wheeljoint |
Detected Objects | Objects that are hit by this Finger |
How to use
This feature can only work when combined with a Angular Gripper Base Object
See Gripper Base for more details
Prespective Documentation