Document toolboxDocument toolbox

2023.1.1571.2 Angular Gripper Finger



Overview

Implementation of the Angular Gripper Finger

Angular Gripper System

Where to find

The feature can be found under Prespective Menu > Standard Components > Material Handling.

This will open the following menu:

 


Feature Layout

Inspector showing the Angular Gripper Finger.

 

The image below shows the complete feature layout of the Angular Gripper Finger.

Finger Settings

 

Callback Method

Unity PhysX callbacks coming from a trigger that is attached or the finger as rigidbody that handles the collision. Uses Unity’s OnTrigger or OnCollision Callbacks.

Rigidbody/Trigger field

Depending on which Callback method is selected, the rigidbody or trigger field is shown. Drag and drop the correct item in here, or select from the object list.

Angular Finger Settings

 

Wheel Joint

Kinematic Wheeljoint used to rotate the finger

Lower Limit

Rotation limit min value in degrees

Upper Limit

Rotation limit max value in degrees

Current Rotation

Shows the current rotation coming from the used wheeljoint

Detected Objects

Objects that are hit by this Finger

 


How to use

This feature can only work when combined with a Angular Gripper Base Object

See Gripper Base for more details

Prespective Documentation