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2023.1.1571.2 Parallel Gripper Finger



Overview

Implementation of the Parallel Gripper Finger

Parallel Gripper System

 


Where to find

The feature can be found under Prespective Menu > Standard Components > Material Handling.

This will open the following menu:


Feature Layout

Inspector showing the Parallel Gripper Finger.

 

The image below shows the complete feature layout of the Parallel Gripper Finger.

Finger Settings

 

Callback Method

Unity PhysX callbacks coming from a trigger that is attached or the finger as rigidbody that handles the collision. Uses Unity’s OnTrigger or OnCollision Callbacks.

Rigidbody/Trigger field

Depending on which Callback method is selected, the rigidbody or trigger field is shown. Drag and drop the correct item in here, or select from the object list.

Angular Finger Settings

 

Prismatic Joint

Kinematic Prismatic Joint used to translate the finger

Detected Objects

Objects that are hit by this Finger

 


How to use

This feature can only work when combined with a Parallel Gripper Base Object

See Gripper Base for more details

Prespective Documentation