2023.1.1571.2 Pivot Tool
Overview
This tool is used to move and/or rotate the pivot of an object in the scene, relative to its mesh.
Where to find
The Pivot Tool can be found under Utilities > Scene/Hierarchy > Pivot Tool
This will open the following window:
Feature layout
The GIF below shows the different layouts of the Pivot Tool.
Move Pivot |
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Pivot Origin Type | This determines the way you will change the Pivot. Either Manual (So with the mouse or with coordinates. Or through copying the pivot of another object. The following options are available:
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Manual Target Transform: |
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Pivot Edit Mode | Pivot Edit Mode is the mode that lets you freely move the pivot. Free Movement: Allows the user to freely move the pivot around. User can also snap the pivot to other objects by holding 'V'. |
Snap to itself | (Only shows up if Free Movement is selected). This toggle makes the user able to snap the Pivot to itself. Meaning the pivot can be snapped to the object that is selected. Normal snapping (holding V) can't accomplish this. This tool also works when a user is holding the object and then hold down alt. |
Target Object: |
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Transformation Type | (Is shown when “Target Object has been selected in Pivot Movement Type“). This determines if the pivot is moved, rotated or both. The following options are available:
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Target GameObject | Use another GameObject's pivot and use that as a target for the selected object’s pivot. |
Position | Displays the position of the target pivot. Can only be edited if Manual Target Transform is selected. |
Rotation | Displays the rotation of the target pivot. Can only be edited if Manual Target Transform is selected. |
Always shown: |
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Get Mesh Center of Selected Object | Sets the position for the target pivot to the mesh center of the currently selected object. |
Include Children | When checked, child objects of the selected object are used when you click Get Mesh Center of Selected Object. |
Apply | Sets the pivot of the currently selected object to the target pivot defined above. |
Undo Previously Applied Pivot | Undo a previously applied pivot change. (Only available when a pivot has been changed) Changing a pivot changes the mesh data in your asset database, this cannot be undone using the undo action. |
How to use
Select an object.
Select the Pivot Movement Type you wish to use.
Manual Target Transform if you wish to move it with your mouse or the position/rotation fields
Target Object if you wish to copy the pivot of another object in the scene
Click the Apply button to apply the settings.
The Toggle Tool Handle Position has to be on Pivot and the Toggle Tool Handle Rotation has to be on Local. If not, the Pivot Tool won't function properly
Prespective Documentation