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2023.1.1571.2 Scene Note 3D



Overview

The Scene Note 3D component will display a note icon in the Scene, and will show a user-defined note text when its GameObject is selected. Unlike traditional Gizmos, the note icon will not be visible behind other materialized meshes.


Where to find

The feature can be found under Prespective Menu > Alpha Features > Scene Notes > Add Scene Note 3D


Feature Layout

The image below shows the complete feature layout of the Scene Note 3D Inspector

Explanation of the fields and controls in the Scene Note inspector layout:

Field/Control

 

Note Text

Text area to input to note text, allows multiline text. Scrolling is possible by moving the cursor (either by mouse or by keyboard)

Icon Scale

A slider to set the scale (in Unity units) of the note icon in the scene view
(range 0.05 - 2)

Note Width

A slider to set the width (in pixels) of the note that will be displayed in the scene view when the component GameObject is selected - the note will automatically expand its height to fit content.
(range 100 - 500)

Text Anchor

Dropdown selector for the anchor point used in the positioning of the note in the scene view.

Example: by setting the anchor point to ‘Lower Left’, the note will be positioned to the upper right of the Scene Note icon.

Custom Icon Inactive

An image to use as clickable icon when the note is not displayed.

Custom Icon Active

An image to use as clickable icon when the note is displayed.


How to use

  1. Create a Scene Note 3D object (either via the Prespective Menu or by clicking ‘Add Component' in the Unity Inspector on an empty gameobject).

     

  2. Input the note text.



  3. Change any visual settings as required.



  4. The SceneNote3D is ready for use in play mode and executables.




Prespective Documentation