V2020.1.56.3_ Gyroscopic Joint
Overview
This kinematic constraint keeps an objects up direction constant.
The Gryoscopic Joint works without using any Kinematic Relations
Where to find
The Gyroscopic Joint can be found under Mechanics > Add Kinematics > Gyroscopic Joint.
This will add the Gyroscopic Joint component to the currently selected object or create a new empty GameObject with the component attached if no objects are selected.
Joints must be placed as children of a Kinematics Controller in the hierarchy.
The following inspector component will be shown:
Feature layout
The image below shows the complete feature layout of the Gyroscopic Joint component.
Generic Joint Settings |
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Pass Priority | Priority of the kinematic chain calculations. Higher numbers are calculated earlier |
Enforce Outside Playmode | Enforces the joint to work in edit mode |
Prevent Kinematic Update | Removes the joint from the kinematic chain calculations |
Prevent Further Kinematic Update on this GameObject | Allows lower priority kinematic transforms on the same GameObject to be skipped in calculations |
Allow Direct User Input | Allows the user to manipulate the joint with the scene gizmo |
Min. User Input Translation Offset | The minimum value the user must input before translations are applied |
Min. User Input Rotation Offset | The minimum value the user must input before rotations are applied |
Kinematic Chaining |
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Create new Leading Transform Relation | Creates a new leading relation between Transforms |
Create new Trailing Transform Relation | Creates a new trailing relation between Transforms Trailing Transforms are obsolete and will be removed in the near future |
Opposing Relation Instance | The kinematic transform you want to link the joint to |
Relation Direction | Describes the direction of the manipulation of the Transforms. The following options are available:
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Relation Type | Used when two different sized Wheel Joints need the same rotational speed. The following options are available:
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Motion Direction is Reversed | When enabled, the manipulation to/from the opposing kinematic transform is inverted |
Global Up Direction |
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Global Up Direction | A Scene Vector describing the up direction of the Gyroscopic Joint |
How to use
1. Add a Gyroscopic Joint to an object
2. Set the Global Up Direction to your desired value and enable Enforce Outside Playmode
3. Test if the joint is working
Prespective Documentation