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2023.1.1175.2 GameObject Query


Overview

The GameObjectQuery tool can select GameObjects present in the scene based on different filter queries.


Where to find

The feature can be found under Prespective Menu > Utilities > Mesh Tools > GameObject Query.


Feature Layout

The image below shows the complete feature layout of the GameObject Query tool.

Field

Value

Description

Field

Value

Description

Parent initialization field

GameObject

Use this field to only initialize this object and it’s children, rather than the entire scene

Initialize All Objects in Scene

Button

Initialized all GameObjects in the scene to query in

Current Selected Game Objects

GameObject(s)

Every GameObject currently selection

Exact Similar Mesh

bool

Query option to find objects that use the same mesh

Mesh Surface Area

bool, int

Query option to find objects who’s mesh have the same surface area*

Mesh Volume

bool, int

Query option to find objects who’s mesh have the same volume*

Equal/Smaller (BoundingBox)

bool, int

Query option to find objects who’s mesh are equal or smaller in size*

Material

bool

Query option to find objects that use the same material

Name

bool

Query option to find objects that have the same name

Components on Reference object

bool

Query options generated based on components present on reference object

*: these options can be configured using the deviation fields that pop up once their respective toggle is ticked. The deviation fields allow the query to deviate (with range 0 - 100%) from the intended behaviour.


How to use

Use case 1: Find all gameobject under Cube (1) that have a BoxCollider component

  1. Define Scope: Drag Cube (1) from the Hierarchy into the Initialize Object Field. All child objects are initialized.

  2. Define Reference Object(s): Select Cube (1) in the hierarchy

  3. Box Collider: Select Box Collider in the Object Filters tab and click Select Matching

  4. Result of the query can be seen down below, every child with a BoxCollider component is now selected

 

Use case 2: find all bolts in a machine setup

  1. Initialize all objects in the machine

  2. Tick the Mesh Surface Area box, then give a little deviation for different sized bolts

  3. Click Select Matching

  4. Notice how not all of the bolts were found, the 5 visible bolts to the left were out of the deviations reach. Increasing this deviation, then clicking Select Matching again, will find different bolts as well.

 

Prespective Documentation