2022.1.1148.0 Trigger Cue (Sensor)
Overview
A Trigger can test for predefined conditions, upon detecting passing Product Parts, to invoke predefined Actions.
Where to find
The Trigger can be found in the Assets Library (Prespective > Menu > Industrial Assets > Assets Library) under Categories > Action Cues > Trigger Sensor. From the Library, the Trigger can be dragged and dropped into your scene.
Feature layout
The image below shows the complete feature layout of the Trigger Cue inspector.
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Fields | Selection | Description |
Trigger Cue Settings |
| General setting of this Cue |
Owner Module |
| The module the sensor is snapped on [read only] |
Spline Length (m) |
| The length of the spline the sensor is snapped on [read only] |
Draggable In Scene |
| bool that states if the cue that is connected to the Trigger Sensor is draggable in the spector or not |
Distance From Start (m) |
| The distance this object is located from the start of the spline in meters |
Distance From End (m) |
| The distance this object is located from the end of the spline in meters |
Area Size (m) |
| The size of the Trigger Cue in meters |
Trigger Settings |
| Contains a list of Trigger Cue Action Sequences that starts a specific action on a specific object on a specific sensor event |
Fill Condition |
| The sensor event to trigger actions 2. On Enter - When (the first part of) a product part enters the Sensor area |
Product Part Filter |
| Filter to set what product parts to trigger on
|
Add New Condition |
| Adds a new condition to the trigger event. Conditions can be set to make simple checks when the sensor event is triggered |
Target Cue |
| [Legacy] does not need to be set |
Test |
| The condition to test for: |
State Owner Object | Current Target State | The object on which to check the state (can be the sensor itself) |
Target State Category | Current Target State | Select a State Category on the “State Owner Object” to check the state of |
State == | Current Target State | If the state on the “State Owner Object” is this state in the specified “Target State Category” then execute the “On Trigger Event”, otherwise trigger the “On Failure” |
On Failure | Current Target State | if the “State ==” condition is not met, do one of the following: |
Add OnComplete Event |
| Button to add another On Complete event that is executed when the trigger is triggered and the additional condition(s) are met |
On Trigger Event |
| The Type of event to trigger: |
Assignment Owner Object | Trigger Assignment | The object on which to trigger the assignment (for instance a Conveyor) |
Target Assignment | Trigger Assignment | Dropdown with all available assignments on the “Assignment Owner Object” [only available when a valid “Assignment Owner Object” is selected] |
On Triggered Assignment Failure | Trigger Assignment | The Type of event to trigger when the “Target Assignment” fails to complete:
[only available when a valid “Assignment Owner Object” is selected] |
| Trigger Assignment | The Type of event to trigger when the “Target Assignment” completes:
[only available when a valid “Assignment Owner Object” is selected] |
| Trigger Assignment | Buton to create an additional assignment to be triggered |
State Owner Object | Trigger State Transition | The object on which to trigger the State Change (for instance a Trigger Assignment) |
Target State Category | Trigger State Transition | A dropdown containing the State Categories on the “State Owner Object” |
Transition to State | Trigger State Transition | The state to transition to |
Test State Processor |
| a Processor that contains State Categories with different states |
Action Sequence Category |
| Dropdown that now contains only one option |
Add IA State Category Action Sequence |
| A Button to add a new IA State Category |
State Category Name | IA State Category Action Sequence | The name of the State Category |
Category States | IA State Category Action Sequence | a List of all the states in this Category |
State # State Name | IA State Category Action Sequence | The name of this State |
Startup State | IA State Category Action Sequence | The State to start in |
How to use
Drag the Sensor into the Scene from the library
Snap the Sensor on the desired Spline / IA Module
Adjust the distance from start or end
Set the desired Fill Condition
Add optional Condition
Set the desired action to take, State transition or Trigger Assignment
Prespective Documentation