2023.1.116.1 ObjectMultiplier
Overview
The Object Multiplier allows a user to easilly duplicate GameObjects following a specific grid pattern.
Where to find
The feature can be found under Add Component > Object Multiplier
Feature Layout
The image below shows the complete feature layout of the ObjectMultiplier tool.
Fields |
|
Game Object | The Game Object you wish to multipy. |
Size | The boxed size of the Game Object. |
Center | The center of the size box relative to the ObjectMultiplier itself. |
Offset | The offset distance between multiplied instances. |
Current Instances | The current amount of instances in the scene. |
New Instances | The new amount of instances in the scene. |
Generate | Apply the new instances to the scene. Adding and removing instances if necessary. |
Clear | Clear all multiplied instances in the scene. |
Preview in Scene View | Draw a preview of the instances to be added/removed in the scene. |
Preview Opacity | The opacity of the drawn preview in scene. |
How to use
Create a new GameObject and add the ObjectMultiplier component to it.
Select the GameObject you wish to multiply. It will automatically be parented under the ObjectMultiplier GameObject. The size settings will automatically wrap the selected GameObject.
Set the New Instances values to the desired amount.
If desired, set the offset between each instance.
Click Generate to multiply the GameObject.
Prespective Documentation