V2020.1.56.3_ Driven Servo Motor
Overview
The Driven Servo Motor is a component to simulate an accelerated rotational motion on an axis. It consists of two components; Physical and Logic. Both are needed to control the motor through a logic adapter (connecting the Limited Driven Motor to an external controller through a V2020.1.56.3_ Logic Simulator ). Adding a Control Panel gives you the option to control the motor.
A successfully created Driven Servo Motor shows up with this gizmo
Where to find
The Driven Servo Motor can be found under
Standard Components > Motors > Driven Servo Motor > Physical Component / Logic Component
It will automatically be attached to a selected GameObject or otherwise it will create a new GameObject to attach to.
A V2020.1.56.3_ Wheel Joint will be created automatically as part of the component.
Selecting the newly created GameObject gives you the following menu in the Inspector.
Please note: this is an example of a GameObject with the Driven Servo Motor component
Feature Layout - Physical Component
Live Data |
|
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Preferred Velocity (deg/s) | Displays the current preferred velocity in degrees per second |
Target Angle (deg) | Displays the angle in degrees to which the Driven Servo Motor is rotating to |
Continuous | Displays whether continuous rotation is enabled (True) or disable (False) |
Continuous Direction | Displays the rotation direction in which the Driven Servo Motor will rotate when Continuous rotation is enabled. CW = Clockwise, CCW = Counter Clockwise |
Velocity (deg/s) | Displays the current angular velocity in degrees per second |
Position (deg) | Displays the current angle in degrees |
State | Displays whether the Driven Servo Motor is Active, Inactive or in Error State |
Properties |
|
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Wheel Joint | Sets the Wheel Joint the Driven Servo Motor will control |
Max Velocity (deg/s) | Sets the maximum allowed velocity of the Driven Servo Motor in degrees per second |
Acceleration (deg/s/s) | Sets the maximum allowed acceleration of the Driven Servo Motor in degrees per second per second |
Zero Offset (deg) | Sets the zero position of the Driven Servo Motor relative to the zero position of its Wheel Joint |
Set current position as zero offset | Sets the current position as the new zero position |
Control Panel |
|
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Generate Control Panel for DrivenServoMotor | Create a Control Panel for this component |
How to use - Physical Component
Add a Driven Servo Component to a GameObject, in this case a simple cube
Add a Kinematics Controller, this can be found under Mechanics > Add Kinematics > Kinematics Controller. Make sure the Kinematic Controller is visible in the hierarchy and not connected to the Cube
Make sure the Cube is parented under the Kinematic Controller in the Hierarchy
Add a Control Panel
Use the control panel to change settings. Make sure to press play to start the movement
Feature Layout - Logic Component
Properties |
|
---|---|
Driven Servo Motor | Selects a Driven Servo Motor component you wish to connect to the PLC |
In the PLC I/O panel you can see the latest input and output values from the PLC
PLC Settings and Debugging are general Logic Component settings. Look at the Logic Component Documentation for more details.
How to use - Logic Component
Look at the Logic Component Documentation for more details.
Prespective Documentation