2023.1.1571.2 Cylinder Generator
Overview
Creates an Conus/Cylinder of given radii and rotation on an game object.
Where to find
The feature can be found under Utility > Mesh Tools > Create Shape.
Feature Layout
Will only describe Cylinder window.
Shape Type | Type of shape given to game objects.
|
Center | Center of the created cylinder in world space. |
Local Up Direction | The direction the local up is in (in this direction the y radius will be drawn). |
Tessellation | Amount the cylinder is tessellated. |
Radius | Radius of the cylinder in units. |
Height | Height of the cylinder in units. |
Create Shape | Button to press to add shape to selected game objects |
How to use
Window:
Select game objects want to given cylinder.
Indicate where the center of the cylinder needs to be.
Set local up direction to rotated the cylinder to right orientation.
Set the radius of cylinder.
Set the amount of tessellation.
Press Create Shape. Now the selected objects with Mesh Filter will have their meshes replaced with cylinder and rest will have a Mesh Filter added and puts the cylinder into that.
Conus mesh is stored in Resources/Colliders folder
There is no renderer component by default
Prespective Documentation